
Jason Rutter & Jo Bryce (eds)
Sage
ISBN: 1-4129-0034-4 (Paperback) £19.99
ISBN: 1-4129-0033-6 (Cloth) £60.00
272 pages
April 2006
The study of Digital Games is a lively area of research and theorising which draws upon perspectives from a range of disciplines including sociology, psychology, media and film studies, economics and business, gender studies and computer science. "Understanding Digital Games" brings them all together to offer a unique survey in this emerging field.
Detailing both theoretical and empirical approaches the book is divided into three parts, looking in turn at: History and Production, Theories and Approach and Key Debates. Each chapter looks at the key scholars, analytical tools and themes and reviews a broad range of literature in order to demonstrate their relevance to the study of digital games.
Illustrated with many examples all chapters include:
Potential limitations and problems associated with particular theoretical or methodological approaches are considered.
The collection's emphasis is on providing a single comprehensive text for students and other readers new to the study of digital games. The text is organised so the each chapter can be read individually or sequentially on order to build a complete overview of the filed.
This book will be essential reading for all students of digital media.
PART ONE: HISTORY AND PRODUCTION
PART TWO: THEORIES AND APPROACHES
PART THREE: KEY DEBATES
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Understanding Digital Games Jason Rutter & Jo Bryce (eds) Sage ISBN: 1-4129-0034-4 (Paperback) £19.99 ISBN: 1-4129-0033-6 (Cloth) £60.00 272 pages April 2006
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