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Jason Rutter's Publications & Presentations

 

Publications & Reports

Rutter, J., (ed.) Forthcoming. Digital Games Industries: Work, Knowledge and Consumption, Ashgate.

Rutter, J., Forthcoming. "An Introduction to Digital Games Industries", in Rutter, J. (ed.) Digital Games Industries: Work, Knowledge and Consumption, Ashgate.

Moore, K. & Rutter, J. Forthcoming. "‘Does this count as entertainment, what I’m doing now?’ Mobile Entertainment in Europe" in Rutter, J. (ed.) Digital Games Industries: Work, Knowledge and Consumption, Ashgate.

Bryce J. & Rutter, J. 2007 "Poca diversión: las barreras de las aficionados a los videojuegos/Not Much Fun: The constraining of female video gamers", ADOZ Journal of Leisure Studies, 31. pp.97-108.

Crawford, G. & Rutter, J., 2007. "Playing the Game: performance in digital game audiences" in Gray, J., Sandvoss, C., and Harrington, C.L. (eds) Fandom: Identities and Communities in a Mediated World, New York: New York University Press, pp.271-281

Marsden, C., Cave, J., Nason, E., Parkinson, A., Blackman, C. & Rutter, J. (2006) “Assessing Indirect Impacts of the EC Proposals for Video Regulation”, RAND Europe/Ofcom. Available online at http://www.ofcom.org.uk/research/tv/reports/videoregulation/

J. Bryce & J. Rutter, 2006. Understanding Digital Games, London: Sage

J. Bryce & J. Rutter, 2006. "An introduction to understanding digital games" in Bryce & Rutter (eds) Understanding Digital Games, London: Sage, pp.1-17

G. Crawford & J. Rutter, 2006. "Digital Games and Cultural Studies" in Bryce & Rutter (eds) Understanding Digital Games, London: Sage, pp.148-165.

J. Bryce & J. Rutter, 2006. "Digital Games and Gender" in Bryce & Rutter (eds) Understanding Digital Games, London: Sage, pp.186-204.

J. Bryce & J. Rutter, 2006. "Digital Games and the Violence Debate" in Bryce & Rutter (eds) Understanding Digital Games, London: Sage, pp.205-222.

J. Bryce & J. Rutter, 2005, "Consumer Engagement with Counterfeit Goods", Report for the Organised Crime Task Force, Northern Ireland Office. (Executive Summary published as "Fake Nation?: A Study into an Everyday Crime" by the OCTF.)

J. Bryce & J. Rutter, 2005, "Gendered Gaming in Gendered Spaces", in J. Raessens & J. Goldstein (Eds.) Handbook of Computer Game Studies, MIT Press, pp.301-310.

J. Rutter & G.W.H. Smith, 2005, "Ethnographic Presence in a Nebulous Setting", in Christine Hine (ed), Virtual Methods: Issues in Social Research on the Internet, Berg, pp.81-92.

J. Rutter, 2004. "Introduction to Mobile Entertainment: User-centred Perspectives", in Moore & Rutter (eds) Proceedings of Mobile Entertainment: User-centred Perspectives, CRIC, University of Manchester, pp.v-vii.

J. Bryce, K. Moore & J. Rutter, 2004. "Mobile Entertainment Users: Headline results from an online survey", in Moore & Rutter (eds) Proceedings of Mobile Entertainment: User-centred Perspectives, CRIC, University of Manchester, pp.86-99.

K. Moore & J. Rutter, 2004. "Understanding Consumers’ Understanding of Mobile Entertainment", in Moore & Rutter (eds) Proceedings of Mobile Entertainment: User-centred Perspectives, CRIC, University of Manchester, pp.49-65.

K. Moore, & J. Rutter. (eds), 2004. Proceedings of Mobile Entertainment: User-centred Perspectives, CRIC, University of Manchester.

J. Bryce & J. Rutter, (Eds.) 2003. Special Issue of Information, Communication and Society, "Digital Games and Society", 6(4).

J. Bryce and J. Rutter, 2003. "Editorial Comment" in Bryce & Rutter (Eds.) Information, Communication and Society, 6(4), pp.v-xi.

K. Moore & J. Rutter, 2003, "Mobile Entertainment: Challenges and Possibilities Consumer Demographics", Report for European Commission project ‘mGain’ - IST-2001-38846

K. Moore & J. Rutter, 2003, "Mobile Entertainment: Challenges and Possibilities Consumer Perspectives", Report for European Commission project ‘mGain’ - IST-2001-38846

K. Moore & J. Rutter, 2003, "Mobile Entertainment: Challenges and Possibilities Consumer Foresight", Report for European Commission project ‘mGain’ - IST-2001-38846

J. Bryce & J. Rutter, 2003. "Gender dynamics and the social and spatial organisation of computer gaming", Leisure Studies, pp.1-15

J. Bryce & J. Rutter (Ed.s), 2003. Special Edition of Game Studies, 3 (1)

J. Bryce & J. Rutter, 2003. "The Gendering of Computer Gaming: Experience and Space" in S. Fleming & I. Jones, Leisure Cultures: Investigations in Sport, Media and Technology, Leisure Studies Association, pp.3-22

J. Bryce & J. Rutter, 2002. "Spectacle of the Deathmatch: Character and Narrative in First Person Shooters" in G. King & T. Krzywinska (Ed.s), ScreenPlay: Cinema/videogames/interfaces, Wallflower Press, pp.66-80

J. Bryce & J. Rutter, 2002. "Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility", CGDC Conference Proceedings, University of Tampere Press, Tampere, Finland, pp.243-255.

J. Rutter, 2001. "Rhetoric in Stand-up Comedy: Exploring Performer-Audience Interaction", Stylistyka, X, pp. 307-325

J. Rutter, 2001. "From the Sociology of Trust Towards a Sociology of 'E-trust'", International Journal of New Product Development & Innovation Management, 2(4), pp.371-385

J. Rutter and D. Southerton, 2000, "E-shopping: delivering the goods?", Consumer Policy Review 10(4) Jul/Aug, pp.139-144

A. McMeekin, I. Miles & J. Rutter, March 2000 "Alternative Paradigms for European E-commerce", IPTS Report Special Issue: Technology & Policy Frameworks for E-Commmerce, 42, pp.31-37

J. Rutter, 2000. "The Introductions of Stand-up Performers: Comparing Comedy Compčres", Journal of Pragmatics, 32 (4), pp.463-483.

A. McMeekin, I. Miles, A. Roy & J. Rutter, 1999. "Exploring the Effects of E-Commerce", report 1 and report 2, commissioned by the Retails and Consumer Service ForeSight Panel, Department of Trade and Industry.

J. Rutter & G.W.H. Smith, 1999. "Ritual Aspects of CMC Sociability", in Kathy Buckner (ed.) Esprit i3 Workshop on Ethnographic Studies in Real and Virtual Environments: Inhabited Information Spaces and Connected Communities, Edinburgh: Queen Margaret College, pp. 113-22

J. Rutter & G.W.H. Smith, 1998. "Addressivity and Sociability in ‘Celtic Men’" proceedings of Cultural Attitudes Towards Technology and Communication International Conference (CATAC'98), pp.152-157.

J. Rutter, 1998. "Wayne’s World" in Arthur Asa Berger (Ed.), The Postmodern Presence: Readings on Postmodernism in American Culture & Society, AltaMira Press.

J. Rutter, 1997. "Laughingly Referred To...: An Interdisciplinary Bibliography of Published Work in the Field of Humour Studies and Research", Salford Papers in Sociology, The University of Salford, pp.286.

J. Rutter, 1996. "Stepping into Wayne’s World: Exploring Postmodern Comedy" in George Paton, Chris Powell and Steve Wagg (Eds.), The Social Faces of Humour: Practices and Issues, Arena, pp.297-320.

Conference and Seminar Presentations

Rutter, J., 2007. “Still Just Boys Toys? Gendered experience of computer gaming”, British Film Institute (BFI) Media Studies Conference 2007, National Film Theatre, London, 5th-7th July.

Rutter, J., 2007 “The Economic Impact: When Gamers Mean Business”, ISFE Expert Conference 2007: The challenge of online gaming”, Interactive Software Federation of Europe (ISFE), Brussels, June 26th-27th 2007.

Rutter, J. (2007) “Is There Methodology in this Madness? Searching for Meaning in Mundane Gaming”, Computer Games: Learning, Meaning and Method, London Knowledge Lab, 26th Jan 2007.

Rutter, J. 2006 "Pirates’ Gold: Consumers and the Counterfeiting of Electronic Media", SPRU & CENTRIM's Collaborative Seminar Series, University of Sussex, 2nd June 2006. [Abstract | Slides]

Rutter, J. 2005. "Hvordan skabes forbrugertillid", E-handel til alle, ForbrugerForum, 13th October 2005 (Streaming video, slides) [Presentation on trust and e-commerce given to The Danish National Consumer Agency.]

Rutter, J. 2005. "Industry-University Collaboration: A Social Science Perspective", Making Europe More Attractive for Researchers, CNR Researcher Centre, Pisa, 28-30th September [European Commission Marie Curie Action]

Bryce, J. & Rutter, J., 2005 "Fake Nation: A Preview", ELSPA International Games Summit, 21st-22nd June 2005, Royal Garden Hotel, Kensington, London.

Bryce, J. & Rutter, J., 2005 "Consumption of Counterfeit Goods: Digital Games", Entertainment and Leisure Software Publishers’ Association, London, 2nd Feb 2005.

Bryce, J. & Rutter, J., 2005 "Consumption of Counterfeit Goods: Film & TV", Industry Trust for IP Awareness, 20th Century Fox, London, 19th Jan 2005.

Bryce, J. & Rutter, J., 2005 "Consumption of Counterfeit Goods: Music", British Phonographic Industries (BPI), London 19th Jan 2005.

Bryce, J. & Rutter, J., 2005 "Consuming counterfeits: intellectual property theft as everyday leisure", Institute of Innovation Research, University of Manchester.

Bryce, J. & Rutter, J., 2004 "Killing Like a Girl: Gendered Gaming and Girl Gamers’ Visibility", DigiPlay 3: Leisure Constraints, Entitlement and Access to Technologies of Leisure, University of Central Lancashire, 15th Sept.

Moore, K. & Rutter, J., 2004. "‘Understanding Consumers’ Understanding of Mobile Entertainment", Mobile Entertainment: User-centred Perspectives, Manchester, 25-27th March.

Bryce, J., Moore, K. & Rutter, J., 2004. "Mobile Entertainment Users: Headline results from an online survey", Mobile Entertainment: User-centred Perspectives, Manchester, 25-27th March.

J. Rutter, 2004, "Games as Consumers as Producers", DigiPlay: Experience and Consequence of Technologies of Leisure, CRIC, University of Manchester, 14-15th January.

J. Rutter, 2003, Virtual Methods: Prospects and Retrospects, panel member with Nicola Green & Steve Woolgar. University of Surrey, Dec 15th

K. Moore & J. Rutter, 2003. "‘Does this count as entertainment, what I’m doing now?’ Mobile Entertainment in Europe", Digital Games Industries: Developments, Impact and Direction, CRIC, University of Manchester.

J. Rutter, 2002. "Digital Gaming: a Non-Digital Perspective" IST 2002: Partnerships for the Future - 4-6th November, Copenhagen

J. Bryce & J. Rutter, 2002. "Psychological and Sociological Connections Between 'Virtual Reality' and the Trade in Fakes" Anti-Counterfeiting Group Conference, Edinburgh.

J. Bryce & J. Rutter, 2002. "Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility", Computer Games and Digital Cultures, University of Tampere, Finland.

J. Rutter, 2002, "How Can We Trust the Ghost in the Machine? New Users, Shopping and E-commerce", 21st May, University of York.

J. Rutter & G.W.H. Smith, 2002. "Ethnographic presence in nebulous settings: a case study" ESRC Virtual Methods Seminar, 19th April, Brunel University.

J. Rutter, 2002, "Trust Interactions in E-commerce Transactions", Ethnomethodology A Critical Celebration, University of Essex.

J. Rutter, 2002. "Routinising Trust in E-commerce Interactions", Everyday Consumption of Technology, University of Manchester.

J. Bryce & J. Rutter, 2002. "Computer Gaming and the Technological Transformation of Leisure", Bloc Seminar: Gaming, Pembrokeshire Business Initiative, Pembrokeshire. [Invited speaker]

J. Bryce & J. Rutter, 2001. "Computer games and films: Convergence of Technologies -Convergence of Audiences?", Kino Film Festival, Manchester

J. Bryce & J. Rutter, 2001. "Whose Game is This? Issues in Exploring Children's Computer Gaming", First International Workshop on Children in the Digital World, Norwegian Computing Center, Oslo

J. Rutter, 2001. "Performing laughter in stand-up comedy", The International Institute for Ethnomethodology & Conversation Analysis: Orders of Ordinary Action, Manchester Metropolitan University

J. Bryce & J. Rutter, 2001. "Computer Gamers and the Routine Pursuit of Excellence", Leisure Studies Association 2001- Journeys in Leisure: Current and Future Alliances, University of Luton

J. Bryce & J. Rutter, 2001. "In the Game - In the Flow: Presence in Public Computer Gaming" Computer Games & Digital Textualities, IT University of Copenhagen

J. Rutter, 2000. "Towards a Sociology of 'E-trust' for E-consumers", Innovation Through E-commerce, UMIST, Manchester

J. Bryce & J. Rutter, 2000. "The serious practice of being a computer gamer: The practice of being a member of a computer gamer community", Cultural Change and Urban Contexts, Manchester Metropolitan University

J. Rutter & D. Southerton, 2000. "The question of e-commerce: an exploration of 'everyday' consumption via the www", The Future of Consumer E-commerce, Consumers' Association, London

J. Rutter & G.W.H. Smith, 2000. "Identity is Ordinary: Presentations of Self in Everyday Life Online", Virtual Society? Get Real!, Virtual Society? conference, Ashridge House, Hertfordshire

J. Rutter & G.W.H. Smith, 2000. "Building Identities On-Line: The Transtextual Construction of and ISP Bogeyman", Society for the Study of Symbolic Interaction Couch/Stone Symposium, Tampa Florida

J. Rutter & G.W.H. Smith, 1999. "Presenting the Offline Self in an Everyday, Online Environment", Identities in Action, University of Wales

J. Rutter & G.W.H. Smith, 1999. "<professional.stranger@ethno.com>: Presence and Absence in Virtual Ethnography", Qualitative Methodology session, American Sociological Association National Meeting, Chicago, Illinois

J. Rutter & G.W.H. Smith, 1999. "Solidarity and Conflict in a Virtual Community: The Case of Rumcom.Local", Popular Culture and American Culture Association National Conference, San Diego, CA

J. Rutter & G.W.H. Smith, 1999. "Ritual Aspects of CMC Sociability", Ethnographic Studies in Real and Virtual Environments: Inhabited Information Spaces and Connected Communities, Heriot-Watt  University, Edinburgh.

J. Rutter & G.W.H. Smith, 1998. "Addressivity and Sociability in ‘Celtic Men’", Cultural Attitudes Towards Technology and Communication International Conference (CATAC'98), Science Museum, London.

J. Rutter, 1997. "The Live Audience: A Look at Stand-up Comedy Openings", Institute of Social Research Audience Research Day, University of Salford.

J. Rutter, 1996. "‘It’s The Way I Tell them’: Joke Telling in Stand-up Comedy", Laughter, Joking and Social Interaction, University of Salford.

J. Rutter, 1995. "When the P-word is Funny: Postmodernism and Contemporary Comedy", The International Humor Conference, University of Aston, Birmingham.

J. Rutter, 1994. "‘I think men are fantastic - as a concept’: Aggression and Self-Deprecation in the Voice of Stand up Comedy", The International Humor Conference, Ithaca College, New York.

PhD Thesis

J. Rutter, 1997, 'Stand-up as Interaction: Performance and Audience in Comedy Venues' PhD Thesis, University of Salford.

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