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Dr Jason Rutter

Picture of Jason Rutter

Jason Rutter is a Research Fellow at the Manchester Institute for Innovation Research (MIoIR) where he works primarily in the areas of leisure technologies (especially digital gaming) as well as counterfeiting and piracy of digital content. He has been involved in projects funded by the European Commission, Northern Ireland Office, NESTA, DTI and ESRC and published widely including the books Understanding Digital Games (2006, Sage) and Digital Game Industries (forthcoming, Ashgate) and special editions of Game Studies (2003) and Information, Communication and Society (2003). His recent projects include ‘Hidden Innovation in the Creative Sectors’ (NESTA), ‘Intellectual Property Theft and Organised Crime’ (NIO) and ‘Mobile Entertainment Industry and Culture’ (EC). He chaired the European Commission Marie Curie Conference ‘Putting the Knowledge Based Society into Practice’ (April 2006) and the international conferences ‘Mobile Entertainment: User Centred Perspectives’ (2004) and ‘Playing with the Future’ (2002) as well as running the ESRC-funded seminar series "DigiPlay: Experience and Consequence of Technologies of Leisure". He was the inaugural vice-president of the international Digital Games Research Association (DiGRA).

Research Interests

A sociologist, Jason's research and publication interests centre on the social aspects of Leisure Technologies especially issues of user innovation, consumption, and interaction within domestic spaces. These fall broadly into three empirical domains:

Research Projects

Selected Publications

"Poca diversión: las barreras de las aficionados a los videojuegos/Not Much Fun: The constraining of female video gamers", ADOZ Journal of Leisure Studies, 2007, 31. pp.97-108.

"Playing the Game: performance in digital game audiences" in Gray, J., Sandvoss, C., and Harrington, C.L. (eds) Fandom: Identities and Communities in a Mediated World, New York: New York University Press, 2007, pp.271-281

"Assessing Indirect Impacts of the EC Proposals for Video Regulation", RAND Europe/Ofcom, 2006.

Understanding Digital Games, London: Sage, 2006.

"Consumer Engagement with Counterfeit Goods", Report for the Organised Crime Task Force, Northern Ireland Office, 2005. (Executive Summary published as "Fake Nation?: A Study into an Everyday Crime" by the OCTF.)

A more complete list of my publications and conference presentations is also available.

PhD Supervision

I am particularly interested in supervising PhDs that engage with consumption, innovation or interaction in the following areas:

Additional Information

Recent and ongoing activities include:

Jason also ran the ESRC-funded seminar series "DigiPlay: Experience and Consequence of Technologies of Leisure" and chaired the conferences "Mobile Entertainment: User Centred Perspectives" and "Playing with the Future". He has edited special editions on digital gaming for "Game Studies" (2003) and "Information, Communication and Society" (2003) and until the end of 2005 was vice-president of the international Digital Game Research Association (DiGRA).

See also The Digiplay Initiative.

[There is also particularly unsettling 3D picture of me available.]

Contact Details

Rm: 8.06 Harold Hankins Building
E-mail:
Jason.Rutter@manchester.ac.uk
Phone: +44 (0) 161 275 6859

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CRIC is now proud to be part of the Manchester Institute of Innovation Research (MIoIR)
Centre for Research on Innovation and Competition (CRIC), The University of Manchester,
Harold Hankins Building, Booth Street West, Manchester M13 9QH, England
Phone +44 (0)161 275 7365 Fax: +44 (0) 161 275 7361
Site maintained by: Ishty Hussain

Page last updated: 9 November, 2007 | Copyright MIoIR. All rights reserved.
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