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DigiPlay 4: Teaching with, Learning from Computer Games

Center for the Study of Children Youth and Media,
Institute of Education, University of London
At The London Knowledge Lab http://www.londonknowledgelab.ac.uk
23-29 Emerald Street,
London,
WC1N 3QS

28th January 2005

THIS EVENT IS NOW FULL

Nearest tubes: Holborn and Russell Square. Buses: 19, 38, 55. Emerald Street is near Lamb's Conduit and connected to Theobalds Road and Rugby Street. [Map]

Seminar Convenor: Diane Carr
Series Organisers: Jason Rutter
Series Funders: ESRC

Back to the DigiPlay Seminar Series

This seminar bring together research which explores what potential lies in the use of interactive gaming technology for enhancing and diversifying curriculum based teaching and other forms of learning. Presentations will be given by practitioners and researchers who have sought to incorporate and utilise game software in educational contexts and explored the educational potentials of routine gaming. In doing so, the seminar session aims to address what can be learnt from games and whether educators are successfully extracting what motivates, generates and maintains players’ interest in computer games?

Friday 28th January 2005

 

 

9.30 - 10.00 Coffee/Tea and Registration

 

 
10.00 - 11.30 Tim Dumbleton
Game over or level one completed? The challenges and opportunities of games in the classroom
Abstract | Presentation
 
  Eva Petersson
Digital games and toys – arenas for playful learning
Abstract | Presentation
 
  David Buckingham
Introduction: Computer Games, Literacy and Learning: Some Critical Questions
Abstract | Presentation
 
   
11.30 - 13.00 Social Education? Political Games
Abstract | Presentation

Paul Hollins

Suzanne Cohen

Siobhan Thomas
   
13.00 - 13.45 Lunch
   
13.45 - 14.30 Ben Williamson, Richard Sandford and Mary Ulicsak
Learning Games, Pedagogy and User Led Design

Abstract | Presentation

Caroline Pelletier
Respondent
   
14.30 - 14.45 Coffee/Tea
   
14.45 - 16.15 Panel: Gender, Games Culture and Games Education
Abstract | Presentation

Aleks Krotoski
Gender and Games Culture

Mark Eyles
Ramifications when teaching games

Jon Weinbren
Ramifications for Industry
   
16.15 - 16.45 Seth Giddings
Circuits: a video essay on virtual and actual play
Abstract | Presentation
   
16.45 - 17.00 Final comments and close

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