Skip Links to ContentCentre for Research on Innovation and Competition

Archive

Layout graphic
Printed from www.cric.ac.uk. Copyright CRIC.
This page is part of the CRIC web archive

Digital Games Industries:
Developments, Impact and Direction

HOME | CALL FOR PAPERS | PROGRAMME

Cheat Codes, Strategy Guides, and Walkthroughs: Official and Unofficial Economies of Cheating and Help in the Digital Games Industry

Mia Consalvo
School of Telecommunications, Ohio University, USA

Keywords: Cheating, Mod chips, Walkthroughs, Pirated games, Cheat codes, Strategy Guides

Game play is not experienced in a vacuum, but is instead a complex process partially mediated by supplemental products found in the contemporary games industry. Such elements as gaming magazines, web sites, and strategy guides give players access to information that can aid them in game play, and potentially alter their experience of the game. This information, in the form of strategy guides, walkthroughs, cheat codes and the like, is a contested element of game play. For example, cheat codes that can be used in multi-player games can unfairly advantage one player over the others, and so is a hotly debated issue in gaming communities. This segment of the games industry is also becoming lucrative, in official and unofficial economies. Publishers such as Brady Games can sell millions of strategy guides for a game such as Final Fantasy X, and a few game magazine web sites are beginning to charge access fees. The print gaming magazine market also capitalizes on such "help," regularly offering readers tip sections as well as special stand-alone guides giving out codes and puzzle solutions for popular games. In counterpoint, there is also an unofficial economy of cheating, including the selling of characters and valuable game items on sites such as eBay, circulation of "mod" chips and pirated game discs, and efforts to buy game wealth with actual cash. Although these different economies of cheating and help generally co-exist, this research studies them both and determines how they play off each other, helping to encourage and discourage different uses as well as attitudes toward such practices and items. This research uses extended interviews with game players as well as game creators to determine how different types of players engage with this material, negotiating its use in relation to their particular style of game play. Additionally, interviews with workers in these industries (official and unofficial) will be interviewed, and the products of each will be analyzed for their similarities and differences, and their relevance to the gaming world and gaming economies.

Return to Workshop Programme

Top

CRIC is now proud to be part of the Manchester Institute of Innovation Research (MIoIR)
Centre for Research on Innovation and Competition (CRIC), The University of Manchester,
Harold Hankins Building, Booth Street West, Manchester M13 9QH, England
Phone +44 (0)161 275 7365 Fax: +44 (0) 161 275 7361
Site maintained by: Ishty Hussain

Page last updated: 9 November, 2007 | Copyright MIoIR. All rights reserved.
Layout graphic

WWW CRIC
Home
Welcome
Staff
Students
Vacancies
Output
Research
Publications
Annual Report
PhD Programme
Interaction
Events
Mailing List
Find
Visitors' Guide
Index
Layout graphicPhoto of inside of CRIC
NEWS....

CRIC has combined with PREST to form the Manchester Institute of Innovation Research (MIoIR).

New book: Trust in Food, A Comparative and Institutional Analysis by Unni Kjaernes, Mark Harvey & Alan Warde.

CRIC Final Report to ESRC:"Main Report" and "CRIC Performance Indicators 1997-2006".

CRIC Papers

'Instituted Or Embedded? Legal, Fiscal and Economic Institutionalisation of Markets' by Mark Harvey

'Beyond Efficiency and Market Shares: Competition within the Finnish Games Industry' by Mirva Peltoniemi

'Accounting for Economic Evolution: Fitness and the Population Method' by Stan Metcalfe

'Innovation and Final Consumption: Social Practices, Instituted Modes of Provision and Intermediation' by Andrew McMeekin & Dale Southerton

'Alfred Marshall’s Mecca: Reconciling the Theories of Value and Development' by Stan Metcalfe