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Thursday 4th April 2002
   
4.00 – 7.00 Registration for early arrivals
Dalton Ellis Reception
   

 

Friday 5th
   
8:30 – Registration
Dalton Ellis Reception
     
9:30 – 10:45 Parallel Session 1  
  1a Chair: Annika Waern  
 
  • Axel Stockburger, “HEAD LEFT – CLIMB UP – JUMP IN: What do Walkthrough texts reveal about representational navigable spaces in computer games?”
  • Julian Barker, “An Investigation of Play Studies”
Dalton Gallery
     
  1b Chair: Frans Mäyrä  
 
  • Julian Kücklich, “Neverending Stories – Perspectives of  Computer Game Philology”
  • Piotr Sitarski, “Play It Again: Repetitions in Computer Games
Dalton Lecture Room
     
10:45 – 11:15 Coffee Dalton Library
     
11:15 – 12:45 Plenary Session A - "Gaming Regulation"  
 
  • Mike Rawlinson: ELSPA
  • Jason Della Rocca: IGDA
Nield Wing JCR
     
12:45 – 1:30 Lunch Dining Room
     
1:30 – 3:00 Parallel Sessions 2  
  2a Chair: Cath Sullivan  
 
  • Will Brooker, “The Many Lives of the Jetman: A Case Study in Video Game Analysis”
  • Dmitri Williams, “The Social Construction of Video Games”
Dalton Committee Room
     
  2b Chair: Helen Kennedy  
 
  • Mia Consalvo, “Hot Dates and Fairy-Tale Romances: Studying Sexuality in Videogames”
  • Jeroen Jansz, “Why is Violent Appealing to Male Gamers?”
Dalton Gallery
     
  2c Chair: Jason Rutter  
 
  • Aphra Kerr, “Producing Players Not Games: The Digital Games Industry in Ireland”
  • Philippe Larrue, William Lazonick & Mary O’Sullivan, “European Competitors in the Video Game Industry: Venture Creation and Enterprise Growth in France and Britain”
Dalton Lecture Room
     
3:00 – 3:30 Coffee Dalton Library
     
3:30 – 5:30 Parallel Sessions 3  
  3a Panel  
  Games with an Agenda: When is a game not a game or a game is a game is a game
  • Anja Rau, “All Your Game Are Belong to Us – Computer Games and Online-Marketing”
  • Susana Pajares Tosca, “Games ARE the new black”
  • Simon Egenfeldt-Nielsen, "Games and Learning: The Case of the Trojan Horse"
Dalton Gallery
     
  3b Panel  
  Frustration, Fear and Grammar: Approaches to Player Engagement, Affect and Agency in Role Play Games
  • Andrew Burn, “Final Fantasy: Multimodal Competences in Player Engagement”
  • Diane Carr, “Play Dead: Planescape Torment, Horror and RPG's”
  • Gareth Schott, “Moving between the Spectral and Material Plane: Interactivity in Social Play with Computer Games”
Dalton Lecture Room
     
6:30 – 8:30 Reception (The FilmWorks)  
     

 

Saturday 6th

     

9:30 – 11:00

Parallel Sessions 4

Chair: Dmitri Williams

 

 

4a

 

 
  • Friedrich Krotz, “Computer Games as a Form of Computer Mediated Communication and the Changing Images of Childhood”
  • Anna Maria Mullally, “The way we tell ‘em: Children, Narrative and ICT”

Dalton Committee Room

 

 

 

 

4b

Chair: Jason Rutter

 

 
  • Alberto Alvisi, Alessandro Narduzzo & Marco Zamarian, “Squint-Eyed Strategies for Success: Playstation and the Power of Unexpected Consequences”
  • Alison McMahan, “Consoles versus Content: The Battle at Sega”

Dalton Gallery

     

 

4c

Chair: Susana Tosca

 

 
  • Jesper Juul, “Protect Your Resource Gathering Units At All Cost: Sketching a Theory of Gameplay”
  • Andrew Mactavish, “Mods, Gods, and Creative Computer Gameplay”

Dalton Lecture Room

     

11:00 – 11:30

Coffee

Dalton Library

 

 

 

11:30 –1:00

Parallel Sessions 5

 

 

5a

Chair: Craig Fletcher

 

 
  • Xavier Retaux & Juliette Rouchier, “Realism vs Surprise and Coherence: Different Aspect of Playability in Computer Games”
  • Tomi Kujanpää & Tony Manninen, “Interaction Forms in Multi-player Games”

Dalton Gallery

     

 

5b

Chair: Jo Bryce

 

 
  • Timothy Dumbleton, “Becta’s Computer Games in Education project: how can computer games influence new software for schools?”
  • Johannes Fromme, “Computer Games as a Part of Children’s Culture”

Dalton Lecture Room

     

1:00 – 1:45

Lunch

Dining Room

 

 

 

1:45 – 3:15

Parallel Sessions 6

 

 

6a

Chair: Jo Bryce

 

 
  • Graeme Kirkpatrick, "Games and Culture"
  • Gitte Stald, “Meeting in the Combat Zone. Online Multiplayer Computer Games as Spaces for Social and Cultural Encounters”

Dalton Committee Room

     

 

6b

Chair: Jason Della Rocca

 

 
  • Sugih Jamin, Eric Kozlowski, Ho Lee & Scott Lenker, “Synchronization and Cheat-Proofing Protocol for Real-Time Mulitplayer Games”
  • Nicolas Nova, “Awareness Tools: Lessons from First-Person Shooter Games”

Dalton Gallery

     

 

6c

Chair: Mia Consalvo

 

 
  • Tanya Krzywinska, “Constructions of Tension in Horror-Based Videogames”
  • Markus Wiemker, “’Where does reality stop... and the game begin?’ – Postmodern media-reality – a sociological analysis of media discourses, cultures of simulations and gaming future exemplified by the film eXistenZ (1998) from David Cronenberg

Dalton Lecture Room

 

 

 

3:15 – 3:45

Coffee

Dalton Library

 

 

 

3:45 – 5:15

Parallel Sessions 7

 

 

7a

Panel

 

 

Playful Futures: Game Cultures and a "New Media Studies"

  • Jon Dovey, "Intertextual Tie Ups: When Narratology Met Ludology"
  • Seth Giddings, "Playing with Theory: The Technological Imaginary and a 'New Media Studies'"
  • Helen Kennedy, "Gender, Technicity and Play: Girl Gamers and Online Methodologies"

Dalton Committee Room

     

 

7b

Chair: Jane Coughlan

 

 
  • Hardy Dreier, “Windowing and Versioning: The Power of Combination”
  • Stina Nylander & Annika Waern, “Platform-Independent Interaction for Online Game Services”

Dalton Gallery

 

 

 

 

7c

Chair: Alison McMahan

 

 
  • Dmitri Williams, "Structure and Competition in the U.S. Home Video Game Industry"
  • Jai Kim, Jay Chung & Tae Kim, "Foreign Market Entry Strategies of Korean Online Game Developers"

Dalton Lecture Room

 

 

 

5:15 – 6:30

Plenary Session B - "Public Gaming"

 

 
  • Edward Watson: Csports.net
  • Craig Fletcher: Multiplay

Nield Wing JCR

 

 

 

7:30

Conference Dinner
Coach to leave Dalton Ellis at 7.30

 

 

 

 

 

Sunday 7th

 

 

 

9:30 – 10:00

Coffee

Dalton Library

 

 

 

10:00 – 12:00

Parallel Sessions 8

Chair: Anna Maria Mullally

 

 

8a

 

 
  • Marinka Copier, "Is Gaming Just for Kids? Elderly People do Play Games!"
  • Ole Ertløv Hansen, "A Cognitive Theoretical Approach to Computer Games and the Aesthetics of Repetition"
  • Bo Kampmann Walther, "Gaming and Playing: Reflections and Classifications"

Dalton Gallery

 

 

 

 

8b

Panel

 

 

Videogame Effects Research: New Wine in Old and New Bottles (Panel)

  • Brian Brantley, John Chisholm, Lucian Dinu, Dorina Miron, Barry Smith, “Effects of Individual/Team Playing and Constructive/Destructive Goal on Players’ Scores on the Game and on Social Desirability, Individualism, and Coping Style Scales”
  • Dorina Miron, Mary Ellen Maxwell, “The Impact of Videogame Playing on Children’s Learning of Prosocial Scripts from Edutainment”
  • Hong-Sik Yu, “Effects of Competitive Videogame Playing on Players’ Affects and Self-Ascribed Toughness”
  • Pierre Wilhelm, “Videogame Ratings and Regulation in the United States”

Dalton Lecture Room

 

 

 

12.00 – 1:30

Plenary Session C - "Gaming Futures"

 

 
  • Mike Rawlinson: ELSPA
  • Tim Dumbleton: BECTA
  • Jason Della Rocca: IGDA
  • Jo Bryce: UCLAN

Nield Wing JCR

     

1:30 – 2:30

Lunch & Conference Close

Dining Room

     

 

 

 

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