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PLAYING
WITH THE FUTURE:
DEVELOPMENT AND DIRECTIONS IN COMPUTER GAMING |
ABSTRACT
Structure and Competition in the U.S. Home Video Game Industry
Dmitri Williams
The video game industry has continued to grow dramatically over the past decade, cutting into mainstream media in participation and revenues. Following the industrial organization model, this paper tracks its evolution to its present form and systematically analyzes the key market segments of consoles, handheld and PC-based games. The major firms and the several vertical stages are each analyzed. The main conclusion is that the industry is reaching a mature phase with concentration and integration beginning to be found in its stages. A resulting mainstreaming of content is partially countered by a vibrant community of developers, mostly for PC games.
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CRIC has combined with PREST to form the Manchester Institute of Innovation Research (MIoIR).
New book: Trust in Food, A Comparative and Institutional Analysis by Unni Kjaernes, Mark Harvey & Alan Warde.
CRIC Final Report to ESRC:"Main Report" and "CRIC Performance Indicators 1997-2006".
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