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WITH THE FUTURE: DEVELOPMENT AND DIRECTIONS IN COMPUTER GAMING |
ABSTRACT
Synchronization and Cheat-Proofing Protocol for Real-Time Mulitplayer Games
Ho Lee, Eric Koslowski, Scott Lenker & Sugih Jamin
Multiplayer games are becoming more and more popular. One of the reasons is that it lets geographically distant players play together. We first look at a synchronization protocol and a protocol for prevention of common cheating techniques in real-time multiplayer games. We then propose an optimization to the current cheat-proofing techniques which takes advantage of the current synchronization techniques. Previous work has studied synchronization techniques [1] and cheat-proofing techniques [2] in isoluation, but their interaction with one another has not been explored. Our optimization has the same guarantee as the current cheat-proofing techniques and can increase the interaction between players in real-time multiplayer games. In order to increase the scalability of real-time multiplayer games, we present the use of interest management. Then we look at how our optimization relates to interest management.
References
[1] Gautier, L. and Diot, C., A Distributed Architecture for Multiplayer
Interactive Applications on the Inter-net, IEEE Network, July/August 1999,
pp. 6-15.
[2] Baughman, N. and Levine, B., Cheat-Proof Playout for Centralized and Distributed
Online Games, Scheduled to appear in IEEE Infocom, April 2001.
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