Archive

![]() |
PLAYING
WITH THE FUTURE:
DEVELOPMENT AND DIRECTIONS IN COMPUTER GAMING |
ABSTRACT
Computer Games as a Part of Children's Culture
Johannes Fromme
Computer and video games have become a matter-of-course in the everyday life of children and youth. A common finding of different research projects is that computer gaming is young people's way of entering the world of computer technology, because playing computer games is the most popular application of computers. So if we want to learn how children come to know and acquire computer technology (and computer based new media) we should primarily study what I call the "computer gaming culture" of children. My thesis is that a better knowledge of this everyday culture (resp. leisure culture) is fundamental for any educational or teaching efforts which aim at mediating so-called media competences (or computer literacy), because these efforts always are preceded by informal and non-formal learning processes of children within their computer gaming culture, and the learning processes have to be taken into account.
This was - in short - the background for a research project on the computer gaming cultures of 8 to 14 year old children which was carried out by a research team of the University of Bielefeld. More than 1,100 children have been interviewed with a standardized questionnaire. Additionally a qualitative study with narrative interviews was realized. d findings will be introduced in the presentation.
Back to Abstracts page
CRIC has combined with PREST to form the Manchester Institute of Innovation Research (MIoIR).
New book: Trust in Food, A Comparative and Institutional Analysis by Unni Kjaernes, Mark Harvey & Alan Warde.
CRIC Final Report to ESRC:"Main Report" and "CRIC Performance Indicators 1997-2006".
'Instituted Or Embedded? Legal, Fiscal and Economic Institutionalisation of Markets' by Mark Harvey
'Beyond Efficiency and Market Shares: Competition within the Finnish Games Industry' by Mirva Peltoniemi
'Accounting for Economic Evolution: Fitness and the Population Method' by Stan Metcalfe
'Innovation and Final Consumption: Social Practices, Instituted Modes of Provision and Intermediation' by Andrew McMeekin & Dale Southerton
'Alfred Marshall’s Mecca: Reconciling the Theories of Value and Development' by Stan Metcalfe