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PLAYING
WITH THE FUTURE:
DEVELOPMENT AND DIRECTIONS IN COMPUTER GAMING |
ABSTRACT
Intertextual Tie Ups: When Narratology Met Ludology
Jon Dovey
This paper will review some of the ways in which existing screen studies have been applied to computer games especially around questions of textual form. It is aimed at disseminating some important new thinking as a way of setting an agenda for the panel. In particular, it will expand on ideas current within the games industry - that games have to find a 'mature' audience for entertainment based forms that are more cinematic - as well as the work undertaken by Henry Jenkins at MIT that argues that the games industry now is analogous to the film industry in the 1920s, poised to become the dominant form of narrative culture. It will touch upon the use of narrative in games and the numerous intertextual tie ups between games and film. However, it is clear that this approach only gets us so far - interactivity, immersion and action are for instance largely unaccounted for within this model. The paper will then review some of the developing positions around ludology, the arguments that rather than being seen as developments or imitations of existing media, games have to be constructed within a specific set of histories and practices that have more in common with play, event and action than they do with existing media forms. This approach calls for a wholly new methodology and argues that it is mistaken to apply existing paradigms to this new field. The conference will use video clips from speakers at the "Games Cultures 2001" Conference, particularly drawing upon the work of Espen Aarseth and Jesper Juul.
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