Skip Links to ContentCentre for Research on Innovation and Competition

Archive

Layout graphic
Printed from www.cric.ac.uk. Copyright CRIC.
This page is part of the CRIC web archive
Playing with the Future logo
PLAYING WITH THE FUTURE:
DEVELOPMENT AND DIRECTIONS
IN COMPUTER GAMING

HOME | PRESS RELEASE | ABSTRACTS | PROGRAMME | PHOTOS

ABSTRACT

The Many Lives of the Jetman: A Case Study in Video Game Analysis

Will Brooker

This paper examines the changing meanings and forms of the computer game Jetpac, which was originally released by Ultimate for the ZX Spectrum in 1983 and has been recoded by individual programmers during the late 1990s, in at least three different shareware versions, for PC and Spectrum emulators. Through this analysis, it asks a simple question: how can we approach, and perhaps academic study of computer and video games?

I look at Jetpac from various angles to contextualise its role in 1980s computer game history and attempt to apply existing theoretical models to this unique media form, examining the game in terms of authorship, genre and possible socio-political connotations. I then move on to the PC remakes of Jetpac that circulated online during the late 1990s, and discuss the very different context of these reworkings. Jetpac was originally released into a thriving Spectrum game culture with a vibrant fanbase and a range of intertextual material such as spin-off comic strips and competitions. The new versions of Jetpac are amateur productions, released as shareware for a specialist audience and presented as nostalgic of love rather than trailblazing arcade games.

Finally, I try to establish a means for analysing the gameplay of a text like Jepac, by comparing the original with the slightly tweaked rewrites and pointing out the difference that a very small change in the game's "physics" - colour, gravity, sound effects - can make to the experience of playing. The paper aims to provide a model for a theoretical framework that we can apply to computer games, using this specific example as a demonstration and, I hope, a springboard towards with and the analysis of other software texts.

In terms of the proposed conference structure, this proposal fits neatly into the category of Textual Analysis, and touches on all the other themes mentioned in this group: Gender, Gaming His Gameplay and Character and Narrative.

Back to Abstracts

Top

CRIC is now proud to be part of the Manchester Institute of Innovation Research (MIoIR)
Centre for Research on Innovation and Competition (CRIC), The University of Manchester,
Harold Hankins Building, Booth Street West, Manchester M13 9QH, England
Phone +44 (0)161 275 7365 Fax: +44 (0) 161 275 7361
Site maintained by: Ishty Hussain

Page last updated: 9 November, 2007 | Copyright MIoIR. All rights reserved.
Layout graphic

WWW CRIC
Home
Welcome
Staff
Students
Vacancies
Output
Research
Publications
Annual Report
PhD Programme
Interaction
Events
Mailing List
Find
Visitors' Guide
Index
Layout graphicPhoto of inside of CRIC
NEWS....

CRIC has combined with PREST to form the Manchester Institute of Innovation Research (MIoIR).

New book: Trust in Food, A Comparative and Institutional Analysis by Unni Kjaernes, Mark Harvey & Alan Warde.

CRIC Final Report to ESRC:"Main Report" and "CRIC Performance Indicators 1997-2006".

CRIC Papers

'Instituted Or Embedded? Legal, Fiscal and Economic Institutionalisation of Markets' by Mark Harvey

'Beyond Efficiency and Market Shares: Competition within the Finnish Games Industry' by Mirva Peltoniemi

'Accounting for Economic Evolution: Fitness and the Population Method' by Stan Metcalfe

'Innovation and Final Consumption: Social Practices, Instituted Modes of Provision and Intermediation' by Andrew McMeekin & Dale Southerton

'Alfred Marshall’s Mecca: Reconciling the Theories of Value and Development' by Stan Metcalfe