Archive

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PLAYING
WITH THE FUTURE:
DEVELOPMENT AND DIRECTIONS IN COMPUTER GAMING |
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Alberto Alvisi, Alessandro Narduzzo & Marco Zamarian
Squint-Eyed Strategies for Success: Playstation
and the Power of Unexpected Consequences
Julian Barker
An Investigation of Play Studies
Will Brooker
The Many Lives of the Jetman: A Case Study
in Video Game Analysis
Andrew Burn
Final Fantasy: Multimodal Competences in Player
Engagement
Diane Carr
Play Dead: Planescape Torment, Horror and RPG's
Mia Consalvo
Hot Dates and Fairy-Tale Romances: Studying
Sexuality in Videogames
Marinka Copier
Is Gaming Just for Kids? Elderly People do
Play Games!
Jon Dovey
Intertextual Tie Ups: When Narratology Met Ludology
Hardy Dreier
Windowing and Versioning: The Power of Combination
Timothy Dumbleton
Becta's Computer Games in Education project:
How Can Computer Games Influence New Software for Schools?
Johannes Fromme
Computer Games as a Part of Children's Culture
Seth Giddings
Playing with Theory: The Technological Imaginary
and a 'New Media Studies'
Ole Ertløv Hansen
A Cognitive Theoretical Approach to Computer
Games and the Aesthetics of Repetition
Jeroen Jansz
Why is Violent Appealing to Male Gamers?
Jesper Juul
Protect Your Resource Gathering Units At All
Cost: Sketching a Theory of Gameplay
Helen Kennedy
Gender, Technicity and Play: Girl Gamers and
Online Methodologies
Aphra Kerr
Producing Players Not Games: The Digital
Games Industry in Ireland
Jai Kim, Jay Chung & Tae Kim
Foreign Market Entry Strategies of Korean Online
Game Developers
Graeme Kirkpatrick
Games and Culture
Friedrich Krotz
Computer Games as a Form of Computer Mediated
Communication and the Changing Images of Childhood
Tanya Krzywinska
Constructions of Tension in Horror-Based
Videogames
Julian Kücklich
Neverending Stories - Perspectives of
Computer Game Philology
Philippe Larrue, William Lazonick & Mary O'Sullivan
European Competitors in the Video Game Industry:
Venture Creation and Enterprise Growth in France and Britain
Ho Lee, Eric Kozlowski, Scott Lenker & Sugih Jamin
Synchronization and Cheat-Proofing Protocol for
Real-Time Mulitplayer Games
Andrew Mactavish
Mods, Gods, and Creative Computer Gameplay
Tony Manninen & Tomi Kujanpää
Interaction Forms in Multi-player Games
Alison McMahan
Consoles versus Content: The Battle at
Sega
Dorina Miron, Brian Brantley, Lucian Dinu, Barry Smith & John Chisholm
Effects of Individual/Team Playing and Constructive/Destructive
Goal on Players' Scores on the Game and on Social Desirability, Individualism,
and Coping Style Scales
Dorina Miron & Mary Ellen Maxwell
The Impact of Videogame Playing on Children's
Learning of Prosocial Scripts from Edutainment
Anna Mullally
The way we tell 'em: Children, Narrative
and ICT
Simon Egenfeldt-Nielsen
Games and Learning: The Case of the Trojan
Horse
Nicolas Nova
Awareness Tools: Lessons from First-Person Shooter
Games
Stina Nylander & Annika Waern
Platform-Independent Interaction for Online
Game Services
Anja Rau
All Your Game Are Belong to Us - Computer Games
and Online-Marketing
Xavier Retaux & Juliette Rouchier
Realism vs Surprise and Coherence: Different
Aspect of Playability in Computer Games
Gareth Schott
Moving between the Spectral and Material Plane:
Interactivity in Social Play with Computer Games
Piotr Sitarski
Play It Again: Repetitions in Computer Games
Gitte Stald
Meeting in the Combat Zone. Online Multiplayer
Computer Games as Spaces for Social and Cultural Encounters
Axel Stockburger
HEAD LEFT - CLIMB UP - JUMP IN: What do
Walkthrough texts reveal about representational navigable spaces in computer
games?
Susana Pajares Tosca
Games ARE the New Black
Bo Kampmann Walther
Gaming and Playing: Reflections and Classifications
Pierre Wilhelm
Videogame Ratings and Regulation in the United
States
Dmitri Williams
The Social Construction of Video Games
Dmitri Williams
Structure and Competition in the U.S.
Home Video Game Industry
Hong-Sik Yu
Effects of Competitive Videogame Playing on Players'
Affects and Self-Ascribed Toughness
CRIC has combined with PREST to form the Manchester Institute of Innovation Research (MIoIR).
New book: Trust in Food, A Comparative and Institutional Analysis by Unni Kjaernes, Mark Harvey & Alan Warde.
CRIC Final Report to ESRC:"Main Report" and "CRIC Performance Indicators 1997-2006".
'Instituted Or Embedded? Legal, Fiscal and Economic Institutionalisation of Markets' by Mark Harvey
'Beyond Efficiency and Market Shares: Competition within the Finnish Games Industry' by Mirva Peltoniemi
'Accounting for Economic Evolution: Fitness and the Population Method' by Stan Metcalfe
'Innovation and Final Consumption: Social Practices, Instituted Modes of Provision and Intermediation' by Andrew McMeekin & Dale Southerton
'Alfred Marshall’s Mecca: Reconciling the Theories of Value and Development' by Stan Metcalfe