
Understanding Digital Games
The study of Digital Games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. "Understanding Digital Games" brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitations and problems associated with a particular theoretical or methodological approach. The content of each chapter is illustrated by the use of a game text or case study, and each includes a definition of key terms, a topic-specific bibliography, and suggestions for further reading. [Sample Chapter - pdf format] Contents
Part 1: History and Production
Part 2: Theories and Approaches
Part 3: Key Debates
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